Overlord
A minotaur that has been recognized for their skill, leadership ability and intelligence is bestowed the title of 'overlord'. Basically the overlord rank is the minotaur equivalent to the human rank of general. Overlords plan all the battle strategies and whatnot, and unlike human generals, overlords sometimes willingly participate directly in battle in order to further inspire their comrades to perform their best.
Special Notes: This unit regains 4 HP at the beginning of its turn. If is poisoned, it will be cured of it instead. The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.
Information
Advances from: | Rouser |
Advances to: | |
Cost: | 60 |
HP: | 60 |
Movement: | 4 |
XP: | 150 |
Level: | 3 |
Alignment: | chaotic |
ID | Minotaur Overlord |
Abilities: | leadership, recovery |
Attacks (damage - count)
battle axe melee | 12 - 4 blade |
Resistances
blade | 10% | pierce | 20% | |||
---|---|---|---|---|---|---|
impact | 20% | fire | -10% | |||
cold | 10% | arcane | -30% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 50% | |
Cave | 1 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 30% | |
Forest | 1 | 50% | |
Frozen | 2 | 20% | |
Hills | 1 | 40% | |
Mountains | 1 | 50% | |
Mushroom Grove | 2 | 40% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 50% |